The Total Sound Of The Undergound

Lelahel Metal

With Infinity Fall III, WATCH ME DIE INSIDE delivers a thought-provoking exploration of doubt, clarity, and self-examination. We spoke with the artist about the EP’s themes, creative philosophy, and uncompromising artistic vision.

1. Congratulations on the upcoming release of Infinity Fall III. What was the initial concept or emotion that sparked the creation of this EP?

Infinity Fall III didn’t begin with music. It began with a question.

Why do we spend so much of our lives protecting ideas that no longer serve us?

The EP became an examination of certainty; of the stories we tell ourselves to feel safe. I called it An Autopsy because I wanted to dissect those stories without judgment. Not to destroy them, but to understand what remains after every comforting illusion has been taken apart.

2. The press release suggests that the EP challenges the idea that music should provide comfort. What inspired you to take such a confrontational artistic approach?

I don’t think art has an obligation to comfort people.

Sometimes its purpose is the opposite.

Growth rarely begins with reassurance. It begins with discomfort. If music only confirms what you already believe, it becomes background noise. I’d rather create something that quietly follows you home and refuses to leave your thoughts.

3. Each track seems to explore a different aspect of personal struggle. Could you tell us more about the themes behind “Uneasy,” “Boring,” and “Infinity Fall III”?

The three tracks aren’t chapters of a story.

They’re three fractures in the same mirror.

Each reflects something different depending on who’s standing in front of it.

That’s why we resist explaining them.

An autopsy isn’t about telling you what to see.

It’s about looking closely enough that you can’t pretend not to see anymore.

4. “Uneasy” deals with psychological tension and self-doubt. Was this song influenced by personal experiences, observations, or a broader commentary on modern life?

I don’t draw a clear line between personal experience and observation.

Everything I write begins with a question rather than a conclusion. Sometimes those questions come from our own lives, sometimes from watching the world around us.

What’s important isn’t whether a Fragment is autobiographical.

What’s important is whether it recognizes something the listener has felt but never found the language for.

5. “Boring” critiques routine and comfort. Do you believe that modern society encourages people to choose security over purpose and growth?

I don’t think comfort is the problem.

Comfort is necessary.

The question is what happens when it quietly becomes the highest value in your life.

There comes a point where certainty can become more seductive than curiosity, and repetition begins to replace intention. I’m less interested in criticizing society than in asking whether we’re still making conscious choices; or simply inhabiting familiar patterns.

6. The title track is described as choosing clarity over illusion. What does that idea mean to you personally, and how is it reflected in the music?

Clarity isn’t something you achieve once.

It’s something you keep choosing.

Most of us carry beliefs that feel true simply because they’ve never been examined.

Infinity Fall III is built around the idea that understanding often begins where certainty ends.

Rather than offering answers, the music creates space for that examination. The Witness has to decide what survives it.

7. Musically, Infinity Fall III combines modern metal with cinematic atmospheres and intense dynamics. How did you balance heaviness and atmosphere during the songwriting process?

I never treated atmosphere as an introduction before the heavy parts.

Atmosphere is part of the heaviness.

Silence can create more tension than distortion if it’s used with intention. Every section exists because it changes the emotional perspective; not because it makes the song more complex.

8. Were there any particular bands, artists, films, or other creative influences that helped shape the sound and mood of this release?

I’m inspired by artists who build complete worlds rather than collections of songs.

That includes music, architecture, photography, cinema and contemporary art.

I admire creators who trust restraint; who understand that what remains unsaid is often more powerful than what is explained.

9. The EP’s visual identity revolves around a mysterious abstract Artifact. What role does this symbol play within the larger world you’ve created around Infinity Fall III?

The Artifact isn’t meant to represent something.

It exists to resist interpretation.

People naturally want symbols to provide answers. The Artifact refuses to do that.

It becomes a mirror. Whatever meaning you find inside it probably says more about you than it does about the object itself.

10. Your statement mentions that silence is as important as sound. How do you use space, restraint, and atmosphere to enhance the emotional impact of your music?

Silence gives weight to everything that follows.

Modern music often fills every available space. I’m more interested in absence.

A pause isn’t empty.

It’s where the listener begins thinking.

That’s where the real conversation starts.

11. WATCH ME DIE INSIDE presents a very honest and uncompromising vision. Has maintaining that artistic integrity ever conflicted with expectations from listeners or the music industry?

Probably.

But I never started this project to meet expectations.

I’d rather make something that genuinely divides people than something everyone politely agrees with and immediately forgets.

Art shouldn’t be optimized. It should be necessary.

12. As listeners prepare to experience Infinity Fall III, what do you hope they confront, discover, or take away from the journey after the final note fades?

I don’t hope they leave with answers.

I hope they leave with better questions.

If the EP causes someone to examine a belief they’ve never challenged before; even for a moment; then it has already done everything we wanted it to do.

Because Infinity Fall III was never about the Artifact.

It was never even about the music.

It was always about the observer. Witness! 

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